{"id":16930,"date":"2024-07-11T02:00:04","date_gmt":"2024-07-11T09:00:04","guid":{"rendered":"https:\/\/softwareengineeringdaily.com\/?p=16930"},"modified":"2024-07-25T16:21:35","modified_gmt":"2024-07-25T23:21:35","slug":"dusk-and-the-art-of-making-short-games-with-david-szymanski","status":"publish","type":"post","link":"https:\/\/softwareengineeringdaily.com\/2024\/07\/11\/dusk-and-the-art-of-making-short-games-with-david-szymanski\/","title":{"rendered":"Dusk and the Art of Making Short Games with David Szymanski"},"content":{"rendered":"<div style=\"text-align: justify;\">\n<p><a href=\"https:\/\/twitter.com\/DUSKdev\">David Szymanski<\/a> is a video game developer focused on short retro horror games. He created the hit FPS Dusk, along with Iron Lung, Chop Goblins, and the upcoming Butcher&#8217;s Creek. He&#8217;s also involved in the production of the upcoming Iron Lung film.<\/p>\n<\/div>\n<div style=\"text-align: justify;\">\n<p>David joins the podcast to talk about his work, how to capture an appealing retro game feel, why he makes short games, developing in Unity, looking beyond Unity, and more.<\/p>\n<\/div>\n<p style=\"text-align: justify;\"><a href=\"http:\/\/softwareengineeringdaily.com\/wp-content\/uploads\/2023\/12\/Joe-Nash-.jpeg\"><img fetchpriority=\"high\" decoding=\"async\" data-attachment-id=\"15581\" data-permalink=\"https:\/\/softwareengineeringdaily.com\/2023\/10\/12\/observability-with-eduardo-silva\/lee-6\/\" data-orig-file=\"https:\/\/i0.wp.com\/softwareengineeringdaily.com\/wp-content\/uploads\/2023\/10\/lee.png?fit=218%2C258&amp;ssl=1\" data-orig-size=\"218,258\" data-comments-opened=\"0\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"lee\" data-image-description=\"\" data-image-caption=\"\" data-medium-file=\"https:\/\/i0.wp.com\/softwareengineeringdaily.com\/wp-content\/uploads\/2023\/10\/lee.png?fit=218%2C258&amp;ssl=1\" data-large-file=\"https:\/\/i0.wp.com\/softwareengineeringdaily.com\/wp-content\/uploads\/2023\/10\/lee.png?fit=218%2C258&amp;ssl=1\" class=\"size-full wp-image-15581 alignleft\" src=\"https:\/\/softwareengineeringdaily.com\/wp-content\/uploads\/2023\/12\/Joe-Nash-.jpeg&quot;\" alt=\"\" width=\"218\" height=\"258\" \/><\/a><\/p>\n<p style=\"text-align: justify;\">Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry\u2019s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.<\/p>\n<div style=\"text-align: left;\">\n<p><a href=\"http:\/\/softwareengineeringdaily.com\/wp-content\/uploads\/2024\/07\/SED1712-Dusk.txt\">Please click here to see the transcript of this episode.<\/a><\/p>\n<\/div>\n<div style=\"text-align: justify;\">\n<p style=\"text-align: left;\">Sponsorship inquiries: <a href=\"https:\/\/cms.megaphone.fm\/organizations\/619b680e-d813-11ea-9750-e7ecac406436\/podcasts\/e60108fe-e328-11ea-b2b6-1348249f900a\/episodes\/3913370a-bc44-11ed-ace6-8b1f96d82bba\/sponsor@softwareengineeringdaily.com\">sponsor@softwareengineeringdaily.com<\/a><\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>David Szymanski is a video game developer focused on short retro horror games. He created the hit FPS Dusk, along with Iron Lung, Chop Goblins, and the upcoming Butcher&#8217;s Creek. He&#8217;s also involved in the production of the upcoming Iron Lung film. David joins the podcast to talk about his work, how to capture an<\/p>\n","protected":false},"author":94,"featured_media":16934,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_exactmetrics_skip_tracking":false,"_exactmetrics_sitenote_active":false,"_exactmetrics_sitenote_note":"","_exactmetrics_sitenote_category":0,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}}},"categories":[1363,2143,5755,14],"tags":[6300,6299,6301,6302,6303,2422],"class_list":["post-16930","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-all-episodes","category-exclusive-content","category-hosts","category-podcast","tag-butchers-creek","tag-david-szymanski","tag-fps-dusk","tag-iron-lung-film","tag-retro-game","tag-unity"],"jetpack_publicize_connections":[],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v22.8 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Dusk and the Art of Making Short Games with David Szymanski - Software Engineering Daily<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/softwareengineeringdaily.com\/2024\/07\/11\/dusk-and-the-art-of-making-short-games-with-david-szymanski\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Dusk and the Art of Making Short Games with David Szymanski - Software Engineering Daily\" \/>\n<meta property=\"og:description\" content=\"David Szymanski is a video game developer focused on short retro horror games. 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David joins the podcast to talk about his work, how to capture an\" \/>\n<meta property=\"og:url\" content=\"https:\/\/softwareengineeringdaily.com\/2024\/07\/11\/dusk-and-the-art-of-making-short-games-with-david-szymanski\/\" \/>\n<meta property=\"og:site_name\" content=\"Software Engineering Daily\" \/>\n<meta property=\"article:published_time\" content=\"2024-07-11T09:00:04+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2024-07-25T23:21:35+00:00\" \/>\n<meta property=\"og:image\" content=\"http:\/\/softwareengineeringdaily.com\/wp-content\/uploads\/2024\/07\/Logo-Dusk-and-the-Art-of-Making-Short-Games-with-David-Szymanski.png\" \/>\n\t<meta property=\"og:image:width\" content=\"600\" \/>\n\t<meta property=\"og:image:height\" content=\"315\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"author\" content=\"SEDaily\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@software_daily\" \/>\n<meta name=\"twitter:site\" content=\"@software_daily\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"SEDaily\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"2 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/softwareengineeringdaily.com\/2024\/07\/11\/dusk-and-the-art-of-making-short-games-with-david-szymanski\/#article\",\"isPartOf\":{\"@id\":\"https:\/\/softwareengineeringdaily.com\/2024\/07\/11\/dusk-and-the-art-of-making-short-games-with-david-szymanski\/\"},\"author\":{\"name\":\"SEDaily\",\"@id\":\"https:\/\/softwareengineeringdaily.com\/#\/schema\/person\/f1a6631864960c74ef79dae73df8984c\"},\"headline\":\"Dusk and the Art of Making Short Games with David Szymanski\",\"datePublished\":\"2024-07-11T09:00:04+00:00\",\"dateModified\":\"2024-07-25T23:21:35+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\/\/softwareengineeringdaily.com\/2024\/07\/11\/dusk-and-the-art-of-making-short-games-with-david-szymanski\/\"},\"wordCount\":153,\"publisher\":{\"@id\":\"https:\/\/softwareengineeringdaily.com\/#organization\"},\"image\":{\"@id\":\"https:\/\/softwareengineeringdaily.com\/2024\/07\/11\/dusk-and-the-art-of-making-short-games-with-david-szymanski\/#primaryimage\"},\"thumbnailUrl\":\"https:\/\/i0.wp.com\/softwareengineeringdaily.com\/wp-content\/uploads\/2024\/07\/Logo-Dusk-and-the-Art-of-Making-Short-Games-with-David-Szymanski.png?fit=600%2C315&ssl=1\",\"keywords\":[\"Butcher's Creek\",\"David Szymanski\",\"FPS Dusk\",\"Iron Lung film\",\"retro game\",\"unity\"],\"articleSection\":[\"All Content\",\"Exclusive Content\",\"Hosts\",\"Podcast\"],\"inLanguage\":\"en-US\"},{\"@type\":\"WebPage\",\"@id\":\"https:\/\/softwareengineeringdaily.com\/2024\/07\/11\/dusk-and-the-art-of-making-short-games-with-david-szymanski\/\",\"url\":\"https:\/\/softwareengineeringdaily.com\/2024\/07\/11\/dusk-and-the-art-of-making-short-games-with-david-szymanski\/\",\"name\":\"Dusk and the Art of Making Short Games with David Szymanski - 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